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AI Insights · Timothy · October 2024

Top 5 Anime Game Apps in Europe Q3 2024: Unified Platform Insights

Explore the performance trends of the top anime games in Europe for Q3 2024, featuring insights on downloads, revenue, and active users across iOS and Android platforms.

Top 5 Anime Game Apps in Europe Q3 2024: Unified Platform Insights

In the third quarter of 2024, the top anime games on a unified platform in Europe showcased diverse performance trends. Drawing on data from Sensor Tower, we delve into the specifics of weekly downloads, revenue, and active users for these popular games.

Solo Leveling:Arise by Netmarble Corporation exhibited a steady decline in weekly revenue, starting at approximately $383K in early July and concluding the quarter at around $164K. Weekly downloads peaked at 50.6K in early July, gradually decreasing to 23.9K by the end of September. Meanwhile, weekly active users showed resilience, increasing from 1.36M to 1.58M over the quarter.

DRAGON BALL LEGENDS from Bandai Namco Entertainment experienced fluctuations in revenue, peaking at $1.3M in the second week of July, before dropping to $686K by the end of September. Download numbers saw a peak in early July at 42.9K, with a slight rise towards the end of September to 32K. Active users hovered around 931K at the start, with a gradual increase to 695K by the quarter's end.

Netmarble Corporation’s The Seven Deadly Sins: Idle saw a significant spike in revenue following its release in August, reaching $233K in its first full week. This figure tapered off to $58K by the end of September. Downloads surged to 141K in mid-August, declining to 11K by the quarter's close. Active users reached a high of 129K in August, stabilizing at around 49K by September.

DRAGON BALL Z DOKKAN BATTLE showed robust revenue figures, with notable peaks at $2.3M in early August and $2.2M in late August. Downloads were highest in early July at 33.4K, declining to 12.5K by September. Weekly active users started at 432K, peaking at 553K in early August, before settling at 473K by the end of the quarter.

Lastly, ONE PIECE Bounty Rush displayed consistent revenue growth, peaking at $220K in late August. Downloads showed an upward trend, reaching 25.7K in mid-August, before tapering to 15.2K by the end of September. Active users increased from 137K to a peak of 169K in mid-August, settling at 144K by the quarter's end.

For further insights and detailed analytics, visit Sensor Tower's platform where these trends are elaborated in depth.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024